CONVERSATION
Color Theory Lecture Notes
COLOR THEORY
- LIGHT GENERATED PRIMARY COLORS: computer uses red, green, and blue to create all colors
- pure white has all three colors set to 255 (the max) and black has all three colors set to 0
- ROYGBIV-- the visible color spectrum
- red, orange, yellow, green, blue, indigo, violet
- PIGMENT PRIMARY COLORS: red, yellow, blue
- additive color gives white light
- secondary colors come from mixing the primary colors
- tertiary colors come from the secondary colors


- color wheel shows cool (blue/green) and warm (red/yellow) colors
- Color Mixing: some colors will not appear in print
- printer generally uses CMYK (cyan, magenta, yellow, black)
- Color Modes:
- Monochrome (tints of single hue ex: white and blue)
- Grey Scale (black and white only)
- Web Safe RGB (hexadecimal compatible)
- Color Modification
- Tints: add white to a pure hue
- Shades: add black to a pure hue
- Tones: add grey to a pure hue
- Color Harmony
- complimentary: opposite of one another on the color wheel
- split complimentary: Y shape on color wheel
- analogous: neighbors on the color wheel (next to each other; duo/tri chromatic)
- triad (draw a triangle on wheel)
- quadrilateral (draw square)
- Color palettes: can invoke a mood, location, emotion
- Saturated (bright) and desaturated (dull) colors
- Color Intensity
- perception of color changes based on its surrounding color
- make sure your work has contrast!
- Color Intensity Illusion
- Color Associations: types of color associations are universal to all people
- some associations are generated from cultural and psychological sources and may not be universally recognizable
- Color Matters!!! It catches the customers eye and conveys a certain sense or lifestyle
- it increases brand recognition
- color can affect appetite
- pink drains energy and is tranquilizing (used in holding cells, opposing team locker rooms)
CONVERSATION
Graphic Design Notes: Principles & Elements of Design
Design elements are the basic building blocks of visual image.
ELEMENTS
- Space: negative or positive space; foreground, mid, or background
- Line: continuous movement of a point along a surface
- Balance: symmetrical or asymmetrical, location of objects and textures used
- Color: Primary Colors or Complimentary Colors; evoke emotion
- Shape: organic or geometric; give objects a definition
- Texture: perceived surface quality
- Value: light vs dark-- shading; gives depth perception
PRINCIPLES
- Unity: balance, repetition, harmony; everything belongs
- Variety: difference in shape, color, line
- Repetition: reoccurrence of elements within a piece
- Harmony: consistency in style; balance & unity
- Contrast: using differring color, texture, size, etc to create interest
- Proximity: physical placement of objects within a piece; imply realism
- Functionality: design communicate a message or information and is done for a purpose; good design is aesthetically pleasing & informative
CONVERSATION
Randomized Album Design Project
CONVERSATION
Juxtaposition Collage: Fur Coats Controversy
CONVERSATION
Photoshop Layers Tutorial
CONVERSATION
Photoshop Selection Tools Practice
CONVERSATION
Breaking Bad Line Art: Place & Trace Practice
CONVERSATION
Pen Tool Tutorial & Tracing
CONVERSATION
Mario Pixel Art: Large and Small Pixel Images
CONVERSATION
No Face Pixel Art: Big and Small Pixel Images
CONVERSATION
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